Character- Fight Knight
Fight Knight


Created by: Samuel Bruch

Other Pictures:
Fight Knight full body

                              
First Appearance: Magilicutty #1



































































 
Real Name: Arthur Castle
Hair: Brown
Eyes: Grey
Height: 5 foot 11 inches (6 foot 5 inches in suit)

Age: 35
Country of Origin: USA (but claims it is England)


Ethical alliance: Evil


History

Billionaire Fabero Castle worked on developping arm attachments to be used by paraplegics or war veterans but the items were far too expensive for the general public, so the technology ended up being sold to the government for military purposes. He was also a founder of H.E.N.C.H. (Hirable Enforcers for Nefarious Criminals and Highwaymen) an agency designed to hire henchmen for assignements sanctioned by the government.

His career had made him a rich and powerful man, but his greatest love was the one he had for his son, Arthur. Unfortunately, Arthur was not like his father. He had never had to work for anything nor would he have ever wanted to. Why work when h
is dad's fortune was at his disposal?

No request on his part was ever refused so Arthur should have been a happy kid, however, his attention span was extremely short and almost as soon as his demand was met, his attention turned to another. 


At first, he wanted to be a rock star, so his dad bought him a band, a writing staff, and the best producers in the world. Together, they produced a platinum album even if Arthur had zero talent. 

His father knew his child had no talent and no discipline to learn anything, so he developed mechanical accessories one could wear to mimic talent. His son wanted to play the piano, so he designed piano playing gloves. All Arthur needed to do was wear them and the gloves did the rest.


Next, Arthur wanted to be a pro wrestler but lacked any fighting ability or stage presence so, his father stepped in again. He built his most advanced project yet, an entire battle suit pre-programmed with pro-wrestling moves.

Arthur took the mantle of The Fight Knight and filled with confidence, signed up to start his wrestling career. But the Wrestling Federation would have none of it. Fighting in armor was not allowed in wrestling. Filled with rage, Arthur killed the owner of the largest wrestling ring in Excelsior City. The kill had been accidental but Arthur had enjoyed it.

It was not long until Arthur's desires took another turn. With the rise and fame of super heroes and super villains, Arthur decided that he would make his mark in this new arena. He would become the greatest and most notorious super villain and dethrone the reigning champion, Dr.War.

As always, Arthur turned to his father to make his dream a reality. Fabero was glad that his son had finally found his passion. He worked to make Fight Knight unstoppable. He added more weaponry to the suit including an energy blaster and a Great Sword that could not be dislodged from the suit. He programmed the suit with sword fighting techniques and basic survival protocols to keep his son safe.

He also built other versions of the suit, all with new improvements, but Fight Knight never quite made it as a top class villain. Even though his suits were amazing, it could not match opponents with real training and powers. Arthur felt that he would never be more than a B class villain. But the bounty hunter, Silverfist, had hinted otherwise.

Silverfist had come from the future and had claimed that Arthur would someday become an S class villain. For that reason, he had come to apprehend him before he became such a man. Silverfist took him to the future and had him imprisoned. 

When Fabero learned what had happened to his son, he was devastated but he also became determined to save him regardless. He created eight new more highly advanced versions of the Fight Knight suit. These could put the wearer of the suits into stasis sleep for hundreds of years. He then hired trained mercenaries to wear the suits and go into stasis.

The suits had been designed to detect Arthur's presence and as the mercenaries slept, the suits sent out yearly scans in search of Arthur. The years turned into decades and then centuries and three centuries later, Arthur' presence was detected. The mercenaries were awakened and after having rescued Arthur, brought him back to the past.

Together, they formed a new force 
called the Knights of Fight, and they quickly gained power and recognition as a villain group not to be taken lightly.


Powers

Power armor: Fight Knight uses various models of armor, each with its own enhancements.

Fight Knight Suit Mach 1 - Enhanced Strength, wrestling moves, invulnerability, scripted banter.

Mach 2- Enhanced Strength, wrestling moves, invulnerability, scripted banter, energy blasts, sword fighting techniques.

Mach 3 - Attempted a stealth mod and super speed but were unsuccessful and was scrapped.

Mach 4 - Enhanced Strength, wrestling moves, invulnerability, scripted banter, energy blasts, sword techniques, magnetic grip, survival instincts, weapon generation (extra sword), general boosts to abilities. (
Fight Knight's mach 4 suit is used by the police officer Matthew Cameron in the comic Cop #2 that takes place after the events of Magilicutty.)

Mach 5 - Enhanced Strength, wrestling moves, invulnerability, scripted banter, energy blasts, sword techniques, magnetic grip, survival instincts, weapon generation (extra sword), general boosts to abilities, longevity stasis, Arthur Castle detection.

Mach 6 - Enhanced Strength, wrestling moves, invulnerability, scripted banter, energy blasts, sword techniques, magnetic grip, survival instincts, weapon generation (extra sword), general boosts to abilities, longevity stasis, Arthur Castle detection, and limited time travel to go backwards in time up to 300 years, but not forward.



Weaknesses: Arthur has no real skills or abilities, dependent on suit and daddy's money. Arthur is also thick headed and book smart but lacks common sense.


Paraphernalia: Great Sword, Power Suits.