The following powers are those currently used by the characters in this database.
The list will be updated as new characters with new abilities join the database.
Persuasion: An ability which enables one to manipulate others to do his will.
Phasing: A technique which allows for one to partially solidify his body or an item within another.
Photographic clairvoyance: A unique ability which allows Arkahnus to read people's lives.
Photographic reflexes: Learning or copying someone's combat skills
Psychic strength: A mental ability that allows one to influence the intensity of one's power.
Psychic resistance: The ability to resist psychic attacks.
Physical resistance: High resistance to physical attacks.
Physical perfection: Used to describe ordinary heroes who have achieved human physical perfection.
Poison: Can emit a toxic chemical, usually in gaseous form.
Portal creation/sealing: The ability to create or seal dimensional doorways.
Possession: To have the ability to inhabit and control an individual's will and body.
Power accessory: When one receives his power primarily through one or various accessories.
Power armor: Receives one's power primarily through an armor.
Power assessment: The ability to determine someone else's power level or abilities
Power boost: An ability that temporarily enhances one's power or someone else's.
Power endowment: The ability to give power and abilities to others.
Power lift: The ability to lift great weights through means other than muscles.
Pyrokinetic: The ability to control fire.
Pyrolysis: A process that produces solids in the form of (char), condensable liquids (tar), or
uncondensing/permanent gasses (smoke).
Quantum energy shifting: The ability to manipulate one's interaction with the Higgs field.
Radiation immunity: Does not suffer the effects of radiation.
Reflexive shifting: A unique avoidance ability that moves a person out of harm's way.
Regeneration: The ability to reform lost limbs.
Rejuvenation: An ability that makes one regain his youth, usually by draining it from someone else.
Repair factor: Similar to healing factor, but applies to technology.
Repel/draw: An ability which allows one to pull or push objects without touching them.
Replication: A technique which allows one to make copies of himself.
Resuscitation: The ability to revive others or oneself.
Seduction: An ability that allows one to seduce and/or enthrall.
Self-sustaining: Not having to eat or drink.
Sensory control: The ability to affects one's sense of perception.
Shape shifting: The ability to change form or take on someone else's features.
Size changing: The ability to alter one's size.
Sleep inducing: Causing someone to fall asleep.
Sonic generation: The ability to emit high frequency sounds.
Sonic manipulation: The ability to manipulate sound waves in a variety of ways.
Sonic scream: The ability to emit high frequency sound vocally.
Space travel: Capable of travelling or surviving in the vacuum of space.
Speed: To be able to move and react at an accelerated pace.
Spiritual energy: Energy from the spiritual realm, harmful to nether forces. Energies also relating to
Spiritual magic: Can harness energies and forces from the spiritual realm.
Star hopping: An ability to breach interstellar distances by slingshotting around a star.
Star travel: Capable of travelling to other stars.
Stealth: Capable of moving quietly and undetected.
Substance secretion: Can produce or excrete a substance from one's body.
Summoning: A technique that allows one to call on an entity for assistance.
Super jump: The ability to leap excessively high.
Super strength: To lift in excess of what is humanly possible.
Symbiotic: Sharing one's body with another.
Techno clairvoyance: The ability to infer the function of an object through visual observation.
Technopathy: The ability to control machines or technology with the mind.
Telekinesis: The ability to move objects with one's mind.
Telepathy: The ability to communicate with the mind.
Teleportation: To transport oneself or others over great distances instantly.
Temporal manipulation: The ability to affect time or its perception of it, either by speeding it up
or slowing it down.
Terraforming: Able to alter the environment of entire worlds.
Time travel: The ability to travel through time.
Transform: The ability to change into a limited, pre-determined number of forms.
Transmutation: The ability to turn an object into another.
Transposition: the ability to exchange physical space with another person or object.
Truth saying: The ability to see through lies or illusions.
Toxin immunity: Immune to poisons.
Toxin resistance: Having a higher than normal tolerance to poisons.
Underwater breathing: The ability to breathe under water.
Venom: The ability to inject poison.
Wall crawling: A technique which allows one to cling to walls.
Weapons master: Proficiency in most types of armed combat.
Weather control: The ability to control or affect the weather.
Webbing: The production of resistant silk webs.