The following powers are those currently used by the characters in this database.
The list will be updated as new characters with new abilities join the database.
Accuracy: The ability to hit targets with incredible precision.
Acid resistance: Resistance to corrosive agents.
Adaptation: Having one's power increase until it matches or overwhelms an attack.
Aerokinesis: This ability allows one to manipulate the winds.
Agility: The ability to move with increased spryness.
Air walking: An ability which allows one to walk or propel oneself on air molecules.
Animal abilities: Having the skills of an animal.
Animal attributes: Possessing physical animal characteristics.
Animation: The ability to control inanimate objects.
Assimilation: To absorb the properties of an object and transfer it to oneself.
Barrier: The ability to create physical walls of protection.
Berserker: Ability that makes one lose total control and lash out indiscriminately.
Bestialinguilism: The ability to communicate with animals.
Biological acceleration: The ability to accelerate biological processes.
Biodegradation: A process that breaks down biological processes.
Bullet-time: To have one move so quickly that, to him, time seems to slow down.
Chakra mastery: The ability to tap into the human chakra and spiritual energy.
Chromatophoria: The ability to change one's skin colour.
Clairvoyance: The ability to see future events.
Conceal: The ability to hide your presence.
Constructs: An ability that allows one to create or generate solid objects.
Contortionism: The ability to bend the body unnaturally.
Corruption: The ability to turn a benign thing or person into an evil one.
Cosmic manipulation:To be capable of manipulating the fabric of space.
Cross-dimensional travel: To be able to exist and function in another dimension.
Cryokinetics: The ability to control and create ice by freezing water particles in the air.
Crystokinesis: The ability to create or control crystals.
Cybernetics: Possessing mechanical parts or implants.
Dark energy: The ability to tap darkness or unholy energy.
Density control: The ability to control the density of oneself or objects by affecting their mass.
Echolocation: The ability to navigate one's surroundings by interpreting sound bouncing off objects.
Elasticity: The ability to stretch parts of one's body.
Elemental magic: The ability to summon magic forces tied to the Earth. These include, fire, water,
wind, air and their variations.
Elemental blast: The release of elemental forces through means other than magic.
Empathy: The ability to feel or influence others' moods and feelings.
Enchantment: The ability to infuse an object with magical properties.
Energy absorption: Can absorb into oneself various forms of energy.
Energy blast: To release energy as a concentrated force.
Energy burst: A technique which allows one's power to multiply for a time.
Energy drain: The ability to absorb energy from someone or from one's surroundings.
Energy manipulation: Can use energy for various purposes.
Energy resistance: Does not feel the effects of certain energy attacks.
Energy sensing: The ability to feel the presence of various energies.
Enhanced intelligence: To perform mental tasks beyond the common standards.
Enhanced memory: Capable to store and retrieve the most minutes of details.
Enhanced vision: Can see more than the human eye.
Enhanced vitals: Stats like strength, endurance, stamina, reflexes...have been improved.
Enhanced reflexes: Allows one to pre-empt an opponent's attack.
Entomopathy: The ability to interact with insects.
Extended lifespan: To live an extremely long time.
Filtering vision: To alter one's vision by combining different visual modes.
Fire blast: Can use fire as a mode of attack.
Floating: To render one's body lighter than air and let the air currents or the mind guide you.
Flight: The ability to fly.
Florakinesis: The ability to control plants.
Force fields: The manufacturing of fields of energy.
Friction control: The ability to control one's adhesion to objects.
Gaze: A way of inflicting pain or terror directly to one's soul.
Geokinesis: The ability to move rocks without physical contact.
Gliding: Similar to floating but faster.
Gravity control: The ability to alter the force of gravity.
Guardian energy: A unique form of energy bestowed by the being known as the Guardian.
It amplifies an individual's natural abilities and can, in many cases, also grants them others.
Healing: The ability to heal others.
Healing factor: The ability to heal oneself quickly.
Heat generation: The ability to produce intense heat.
Heightened senses: Increased acuity of hearing, sight, smell, taste.
Hellfire: A mystical energy that can be wielded by nether creatures, primarily those from the hell
Hellwind: A supernatural wind capable of extinguishing Hellfire.
Holy touch: Channeling Holy energy through one' s touch causing death or extreme pain to nether
Hydrokinesis: The ability to manipulate water.
Hyper being: Said of beings whose powers surpass those found in the natural universe.
Hyper evolution: Evolved beyond human standard.
Hypnosis: To induce someone into a state of consciousness in which one loses the ability to act
voluntarily and is highly responsive to suggestion or direction.
Ice blast: The ability to release blasts of ice.
Illusion: The ability to make others see things that are not there.
Immortality: Cannot die.
Instant heal/repair: Faster than healing/repair factor. Damage is restored instantly.
Indestructability: Cannot be destroyed physically.
Intangibility: The ability to render one's body or objects immaterial.
Invisibility: The ability to make oneself or to make others unseen.
Invulnerability: Impossible to harm or damages through any means.
Levitation: Similar to floating, this ability enables the user to rise upright but not to fly.
Life drain: The ability to extract the life out of a body, causing the individual to die or transfer his
Light projection: The ability to emit light.
Lightning blast: The ability to release bolts of lightning.